DSA 3: Die Zwergenbinge - 1. Ebene
Translation in English

The dwarven mine - First Level

Dungeon-Map is Copyright of attic Entertainment Software GmbH


01) You enter/leave the mine here
02) Three war ogres and one orc veteran block your way
03) You find a battle axe, whose AT/PA-modifiers differ from the commercial version
04) Only a dwarf is able to pull out the sledgehammer. If a test on DX fails the concerned hero may catch traumatic fever. Each try to get the sledgehammer results in a loss of 1 point CH for two days
05) On the shelf you find several throwing stars and a goupillon
06) A group of sleeping orcs, who are reinforced after a certain time
07) If you decided to sneak by, a fight will develop at this point in case the tests failed
08) A dead dwarf in a water barrel. You get the key in his mouth if your heroes pass a test on WD. Apart from this, the skill „Carouse" is tested, which in case of a failure may cause one hero to get sick and throw up reducing his strength and charisma
09) 4 joruga roots are left on this shelf
10) Several rations of fish
11) Dead orcs lie in front of the barrels. You can relieve them of their last money
12) Drinking from the water barrels involves a certain risk of catching Numbskull
13) This chest can be opened with the key obtained from the dead dwarf. It contains a cross spanner, which allows you to shift the shelf at 15
14) Read the books on the right shelf first, as the game may get stuck otherwise. If you pass a test on "Reading" a skill is increased according to the book's title
15) Put the cross spanner in here
16) You find the dead Radomil in his back room, sitting on a chair. Examine him, for he carries about 70 ducats
17) A document lies on the table, providing further details
18) The chest contains several notes, which you may try to piece together. Your leader has to take tests on self control. In case of a failure, he loses favour with Ingerimm and Boron
19) A diary lies on the table, listing the daily events taken place in the mine
20) Another document gives information about the disappointing profits of the mine
21) The chest is endued with a hidden safe. You have only one try in order to open it. Put the hero with the highest DX, perception and lock picking skill in front. In case of success you will find a golden wristband and the tenobaal bolts, which can be shooted from a heavy crossbow only. Normal crossbows won't do the trick
22) There is a piece of gold jewelry on the loft bed
23) You find a strong healing potion on the loft bed
24) A group of sleeping orcs. If you overwhelm the first you may interrogate him after the fight. Test on "Tongues"!
25) There is a slightly dented pot helm on the shelf
26) Search the loft bed for a red amulet
27) This loft bed holds a brandy bottle
28) Another discovery: elixir of ST
29) You find several ducats here. The amount may change from time to time, mostly between 2 and 4
30) You have to crawl through a collapsed passage here. At the end of the path you are attacked by three orcs
31) You may get back the same way
32) The end of the passage leads to level 2 of the mine

Translation by Peridor
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