DSA 3: Das Versteck der Feylamia
Translation in English

The Feylamia's hideout

Dungeon-Map is Copyright of attic Entertainment Software GmbH


01) You enter/leave Feylamia's hideout here
02) You need to leave someone here to keep down the lever, which opens the portcullis at 3. Mandara will pay him a visit soon...
03) The portcullis mentioned above
04) This lever can be locked in place
05) As soon as this lever is locked in place, you hear a horrified scream coming from the hero you left at 2
06) Which will cause this wall section to disappear, as you walk by
07) This lever opens the portcullis at 8, which allows you to pick up the hero you left back
08) The portcullis mentioned above
09) In this jail cell you find the dazed rat-catcher
10) Locker containing special items: silver helmet and golden shield
11) This chest contains the moon lantern and Eleana disappears temporary
12) You may refill your water skins here once
13) This is the hall of mirrors, which can be entered on this way only, if the Feylamia is dead already
14) This ladder leads to the guild's headquarters. The secret passage is secured with a lock, which cannot be opened however
15) You find a diary, a flask of Miasthmatikum and a recipe for sleeping potion on the shelf
16) Desk: take the anti-hypnotica and especially the small key with you
17) After you put on the wristband and the silver ring, you may step through the mirror. Choose an appropriate hero, who shall do this and equip him with the mentioned items plus the moon lantern and the small key
18) This is the mirror mentioned above
19) Another mirror. Stepping through requires the wristband and the silver ring again
20) See 19
21) You find the moon crystal and a green wristband in the chest
22) As soon as you have taken the crystal out of the chest, lantern and crystal are merged. In the following fight against Mandara, just use the lantern
23) This wall section disappears as soon as you have received the mission to explore the castle
24) You face the water dragon using the float
25) Via the iron door you may enter the castle
26) Using the float, you may get back at any time. After solving the quest, you find yourselves in the old sewers already, however

Translation by Peridor
Wechsle zur Seite   <<      

Verwendung der Marke und Inhalten von DAS SCHWARZE AUGE mit freundlicher Genehmigung der Ulisses Medien & Spiel Distribution GmbH.
Copyright © 2007 by Significant GbR für die Marke DAS SCHWARZE AUGE in Wort und Bild, by Alpers, Fuchs, Kramer, Neigel für die Inhalte.
Diese Website enthält nicht-offizielle Informationen zum Rollenspiel Das Schwarze Auge und zur Welt Aventurien. Diese Informationen können im Widerspruch zu offiziell publizierten Texten stehen; bei Fragen zu dieser Website wenden Sie sich bitte an webmaster[at]crystals-dsa-foren[punkt]de.

This site is powered by e107, which is released under the terms of the GNU GPL License.