DSA 3: Der Garten des Magiers
Translation in English

The garden of the magician

Dungeon-Map is Copyright of attic Entertainment Software GmbH


01) Leave the shack's door open initially
02) Free the dogs from their cages, which results in a fight against 3 dogs. If the shack's door is closed you have to fight all 6 of them. Afterwards, close the door again, as several swamp rantzies may show up otherwise
03) 5 stagga beetles hide in the hay bales
04) Fight against Pergor. Special loot: 1 girdle of Might
05) As soon as you have defeated Pergor, you find yourselves here automatically
06) The main entrance to the tower is a trap causing loss of LP only
07) An herb garden: several mandrake roots and joruga
08) Secret Entrance: illusionary hedge
09) You find several bones here. If you do not have a shovel with you this reduces your CH by 1 for one day
10) Here as well
11) Another illusionary hedge, your leader receives 250 EP
12) Fight against 5 forest gnomes
13) Dual secured lock at the side entrance. 2 Foramen, 2 lock picks or 1 lock pick and 1 Foramen necessary
14) If you fall out of the tower on the third floor and lose items, you may recover them here
15) If you fulfilled all tasks in the tower you get out at this point automatically. Do not forget the hero left behind at the elevator!

Translation by Peridor
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